March 4-7, 2014
Carnegie Science Center
For more info:
School Program Manager
Join Madeline Gannon, adjunct instructor currently pursuing her PhD in Computational Design from Carnegie Mellon University. What is computational design and what is Mad Lab? What do craft, tectonics, aesthetics, interaction, and architectural techniques that navigate between digital and analog have in common? Sign up to learn more! Participants will meet Madeline and have a chance to participate in a Q & A session.
Science and Technology topics include:
Robotics, IT, Art
Capacity: 140Program Dates & Times
March 7, 2014 – 11 am
The Arduino: a $25 gadget that will teach you and your kids a lot about programming and electronics.
Unplugged: computer science isn't really about computers at all. It's binary numbers, algorithms, data compression & fun!
This IBM portal provides games, resources and information. Learn - to host programming contests - about new contests and - about the exciting things you can do with basic, easy-to-learn programming skills.
MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
HS-PS3-3. Design, build, and refine a device that works within given constraints to convert one form of energy into another form of energy.
HS-PS4-5. Communicate technical information about how some technological devices use the principles of wave behavior and wave interactions with matter to transmit and capture information and energy.
HS-ESS3-4. Evaluate or refine a technological solution that reduces impacts of human activities on natural systems.
HS-ETS1-1. Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
HS-ETS1-3. Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.